Saturday, July 4, 2009

‘Conduit’ brings firepower, but Wii game fails to impress

The Wii’s controller is perfect for first-person shooters. Instead of using a joystick to move crosshairs around the screen, the Wii remote mimics a real gun. You point, you click, you make a guy dead. It’s the shortest point between you and mass murder. That’s why it’s surprising that there are only a few FPSes on Nintendo’s system.“The Conduit” aims to fill that void. It’s not just an underpowered downgrade of popular Xbox 360 or PlayStation 3 games, such as “Call of Duty.” “The Conduit” is the first FPS since Nintendo’s own “Metroid Prime 3” to be designed specifically and exclusively for the Wii.Technically, “The Conduit” is perfectly calibrated for the system. The graphics are the best you’ll see on the Wii from a game not made by Nintendo. The controls are both great and highly customizable, letting you decide your optimal setup for shooting a ton of dudes. It even offers a fully formed online component, with various solo and team deathmatch modes - a feature as rare for the Wii as an “M” rating. Clearly a lot of work went into “The Conduit.” Maybe the obvious effort and good intentions are why the game is ultimately so disappointing.“The Conduit” is clearly hindered by the Wii’s underpowered hardware, which makes the graphics slightly more impressive than an exceptionally good first-generation Xbox game. It looks better than most Wii games, but can’t compare to even mediocre 360 or PS3 visuals. We expect that from the Wii, though, so that’s not necessarily why “The Conduit” disappoints.

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