Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Sunday, November 15, 2009

Brightcove 4 Adds Support For The iPhone, Facebook, Live Video, And More


It’s been about a year since Brightcove released the last upgrade to its professional online video platform with Brightcove 3. On Monday, it’s going to release Brightcove 4, and it’s a massive upgrade.

Brightcove 4 now supports a native video player on the iPhone, in Facebook, and live video streaming on the Web. It’s got Twitter integration for sharing videos, faster-loading video players, the ability to switch between Flash streaming and HTTP, adaptive streaming based on a user’s device and bandwidth, behind-the-firewall video delivery, support for most major ad servers, better analytics, and a new, cheaper, entry-level subscription service called Brightcove Express.

The biggest new feature is the iPhone player. Instead of clicking off into the Quicktime player, Brightcove uses the Quicktime APIs to render the player within an app. Developers are going to love this because they can skin the player any way they want, tie it into the same ads served through a publisher’s Brightcove player on the Web, add email and Twitter sharing, and Coverflow-style browsing.

The Facebook integration will also be popular. Brightcove 4 offers a template which allows for Facebook Connect logins with realtime comments which appear in each commenter’s Facebook stream. Brightcove videos shared on Facebook will also be playable within the stream, just like YouTube videos.

Brightcove 4 will also support live video streams for the first time. Live videos of events can be scheduled, archived, mixed with on-demand videos, and tied into the same advertising backend. If a publisher has a huge event and would rather use their own CDN, they can do that as well. Why now? “We waited until there was sufficient market demand,” says CEO Jeremy Allaire. Yet more evidence that live video on the Web may be finding its legs.

So far Brightcove is mostly used by media companies and professional video publishers who can afford to pay at least $500 a month for the service. But with this release, Brightcove is also trying to broaden its appeal with service plans which now begin at $99 a month. It’s still not a consumer platform, and probably never will be. But for professional Web video publishers and companies with video marketing budgets, the new entry point should help to expand Brightcove’s market.

I am not sure why Brightcove holds all of this good stuff back until they can package it in a new, numbered release, since it is a Web-based service, which could just as easily upgrade on a rolling basis. But doing it all at once like this does highlight all the changes to the code-base, and shows why Brightcove is considered the leading Web video platform for professional use. Brightcove boast 800 customers which use its players across 2,500 different Web sites. Collectively, they reach 135 million unique viewers per month, according to Allaire.

He won’t disclose exact revenues other than to say that it is in the “tens of millions” of dollars a year, and growing at a 50 percent annual rate. But he does say that the company, which has raised a total of $91 million in venture capital, isn’t burning any more cash. “During the first half of this year we were profitable and cash flow positive,” he says. Like everyone else, Brightcove cut back on expenses last year, and even went through layoffs of 13 percent of its workforce. The fourth quarter was the low point, but demand started picking up again at the beginning of the year, especially from branded goods companies, marketing departments, and even manufacturers looking to add video to their sites. Last quarter, Allaire hired 30 people, and currently employs 180. Next quarter he is looking to hire 30 more.



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Friday, September 4, 2009

China Unicom officially says "ni hao" to iPhone 3GS




Apple and China Unicom have finally succeeded in reaching an agreement to bring the iPhone to China. Details are scarce at this point, but China Unicom officials revealed during a press conference on its recent financial results that it has made a three-year deal to sell the iPhone, and it should go on sale later this year. "This will provide users with brand new communication and information experience," according to a statement released by China Unicom.

The deal is the result of a long and winding process. Apple originally hoped to work out a deal with China Mobile, the country's largest carrier. However, China Mobile balked at Apple's original revenue sharing model. When Apple launched the iPhone 3G and moved to a more common subsidized model, negotiations began again with China Mobile, but supposedly broke down over operation and control of the App Store.

Meanwhile, Apple began negotiations with China Unicom, the country's second largest carrier, sometime early this year. It's believed that being second made China Unicom more willing to court Apple, and its recently built WCDMA 3G network was a perfect fit for the iPhone. (Most carriers in China use a homegrown, Chinese-specific 3G network). Apple apparently made a few concessions, including disabling the WiFi feature—which is prohibited on mobile phones by Chinese law—and adding what appears to be a China Unicom startup screen. Most recently, Apple executives traveled to China to hammer out the final details with China Unicom—today's announcement suggests those negotiations went well for both companies.

As of 9pm Beijing local time, Apple's Chinese website is now taking customer information to be notified when details of the iPhone's arrival are known (as pointed out by iPhone in China). China Unicom expects that to happen sometime in the fourth quarter of this year.

Entering the Chinese market is a major coup for Apple, as the country's roughly 700 million mobile subscribers represent the largest potential market for the iPhone in the world. If Apple is able to reach just two percent of those customers (that's Apple's current share of global mobile market), that represents 14 million more iPhone sales—a 56 percent increase over the roughly 25 million Apple has sold so far, over two years and in 80 countries.
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Friday, August 14, 2009

Zune HD is competitive in price against ipod.




August 14, 2009 , Microsoft announced the availability of the Zune HD on September 15th. The Zune HD is also competitively priced. Coming in at $219.99 for the 16GB base model (Compared to Apple’s 16GB at $299), and $289.99 for the 32GB (Apples 32GB at $399). In all matter of opinion, the Zune HD looks absolutely extravagant.The key point Microsoft is hitting with the Zune HD is gaming. NVIDIA’s Tegra offers a great amount of power, in a very small area. The Zune HD runs off of the Tegra 600 series, and is the first device to be sold with it. The Tegra 600 series buffs huge support for many features, such as a 12MP camera , and smooth high definition media playback.The new Zunes will also be able to play downloadable videos. And with the use of optional docking stations, they'll even be able to play HDTV-format videos on a TV set.
Lastly, the players, which will have touch screens, will also be Wi-Fi equipped for Web browsing and downloading audio and video.
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Friday, July 31, 2009

Gaming on the Apple iPhone

Since Apple launched its iTunes Application Store in July 2008, iPhone and iPod touch users have downloaded more than a billion “apps” - city guides, translation dictionaries, travel tools, photo-sharing widgets and restaurant-finding applications - on to their devices.But it is the unexpected success of the iPhone and iPod touch as a gaming platform that has taken everyone by surprise.The touch-screen interface and motion-sensing capabilities of Apple’s devices have allowed video-game developers to experiment with new kinds of gameplay. Instead of simply bashing buttons, as on a conventional hand-held games console, players instead tap the screen of their iPhone, or move the device itself, to control on‑screen action.Games account for 14 of the 20 most popular paid-for iPhone and iPod touch applications of all time, and six of the top 20 free applications.While games companies such as Sony and Nintendo are largely dismissive of the threat posed by the iPhone and iPod touch in the portable gaming space, they ignore the platform at their peril. Apple has sold more than 35 million touch-screen devices worldwide since July 2007, creating a huge potential audience for a growing number of game developers who are making titles specifically for Apple’s gadgets.
And a recent software update has enabled the use of micropayments in applications - this means that users will be able to make in-game purchases, splashing real money on virtual weapons, armour and new levels, generating more revenue for Apple and game makers, and keeping players engaged with their favourite games.
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Windows Mobile to be Windows Phone!

Now, this is one rumor we seriously wish remains a rumor. So, someone from Microsoft's naming department (we made that up, alright) seems to think Windows Mobile, the age old mobile operating system needs a name change. And why not? In the midst of the Androids and the OSX'es of the world, Windows Mobile juts out like a Ford Model T in the midst of a dozen Lamborghinis.So, after zillions of round table conferences and board room meetings, they seem to have come up with the "Windows Phone" moniker for the revolutionary Windows Mobile 7 (sigh) OS that is set to hit the shelves by next year. This is not the first time we have seen Microsoft's obsession with the word "phone". In fact, earlier this year, we had heard of the same name crop up and then die a natural death. If the rumors have sprung up again, it more or less looks likely that this one might just not remain a rumor.Why would someone want to change something that's been doing so well? Windows Mobile is still cool! Why fix it if it's not broken Microsoft?
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Researchers identify critical iPhone security flaw

Researchers have identified a critical iPhone security flaw that could allow hackers to take control of the shiny device. Although Club Cupertino was warned of the ulnerability in July, it has yet to issue a patch or even comment on the issue.Security experts Charlie Miller and Collin Mulliner explained that the public needed to be cognizant of the fact that iPhones were at least as vulnerable to attack as personal computers."If we don't talk about it, somebody is going to do it silently," Mulliner told Reuters at the Black Hat security conference in Las Vegas. "The bad guys are going to do it no matter what."According to Mulliner, hackers could exploit the flaw to prevent users from making calls, acccessing the Internet and exchanging text messages. He added that the two have already tested the hacks on four German carrier networks. The hacks - which are reportedly enabled by an SMS memory corruption bug - were also successfully implemented over the AT&T network in the US.
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Sunday, July 12, 2009

World Has 2,000 BlackBerry Apps

Report By Jano
In just over 4 months, Research in Motion managed to get double their applications on their App World store for the BlackBerry in hopes to get more Apple users on their side. This will be pretty hard to achieve, seeing that the iPhone App Store now has about 50,000 applications up and running.Although they're not even close, RIM is pretty happy with the number of apps, saying that "it doesn't matter whether it's 40,000 or 2,000, you've still got a broad range of choice".This month, RIM's 2,000 BlackBerry apps will be available to users in France, Italy, Germany and Spain, with Brazil and India to follow in the coming months.
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Saturday, July 11, 2009

Apple iTunes App Store is 1 year old this week

Report By Jano
In case you didn’t know, Apple are celebrating the 1 year old milestone of the iTunes App Store this week. As a result of this, the company are promoting and recommending some of their favourite apps and games.As reported from Cnet, in just one year, the Apple App store has managed to accumulate more than 50,000 apps, a staggering number when you think about it. They have also notched up more than 1 billion app downloads and made the App store one of the most essential things about the iPhone.Well I guess congratulations is in order, isn’t it? Well not if your an angry developer who have had their apps swiftly declined by Apple. Let us know your thoughts on the milestone.
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Thursday, July 9, 2009

iPhone apps get down to business

Report By Jano
The enduring popularity of the Zippo branded lighter app for the iPhone has not been lost on the business world. Its virtual flame has been spotted lighting up concerts around the world, keeping Zippo safely at the top of the iTunes charts.Australian businesses are now getting in on the act, adding their home grown applications to the iTunes app store in the hope that some of the iPhone's marketing magic rubs off on their brand.Starting out as a cottage industry, most iPhone applications in the app store today are the creation of small developer-entrepreneurs hoping to cash in on the faddish appetite for novelties and gaming applications.While a handful of them have reaped small fortunes from apps that went on to top the charts, it is brand visibility rather than profit that has lured companies like ANZ and Honda Australia onto the platform.Both companies chose to act quickly to gain a presence on the iPhone, to project their brand as innovative and forward thinking. ANZ beat competitors to the punch with its first transactional banking app delivered alongside the Australian iPhone launch - which has since been downloaded 50,000 times.Sam Plowman, head of online banking said: "It was very apparent to us that Apple had developed an interface that would bring forward the use of browser and internet apps on mobiles. We decided we had to be ready with app when the iPhone launched here.''
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Monday, July 6, 2009

Teen hacker releases Windows and Mac jailbreaking programs for iPhone 3G S

The teen hacker who unlocked the original iPhone is at it again. George Hotz, 19, claims to have created an app that can “jailbreak” the iPhone 3G S.That means the program, dubbed purplera1n, can install third-party software on an iPhone 3G S, even if that software is not approved by Apple. It didn’t take him that long to hack the iPhone 3G S, which has only been available since June 19.Jailbreaking is a big deal because it shows that it isn’t impossible to overcome Apple’s built-in security features for the iPhone. To some users, jailbreaking adds value to the phone because they are able to run a variety of unauthorized apps. Apple tries to close off vulnerabilities that make jailbreaking possible, but hackers such as Hotz look for new ones in a cat-and-mouse game.Note that while Hotz originally was able to “unlock” the iPhone so that it could make phone calls on non-AT&T networks, “jailbreaking” is different in that it merely allows unapproved apps to run on the iPhone.Hotz released software on Friday that works with Windows-based computers and the latest version of iTunes, as well as an iPhone 3G S running the latest iPhone 3.0 software. He talked about it in a blog post. Today, he released a Mac version. He warns that people who try the software should do a backup before they start.
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Five fab apps for iPhone OS 3.0 and the new 3GS

Apple Inc. has an interesting pie-slicing problem coming as far as developers of iPhone (and iPod Touch) applications are concerned. All of those first- and second-generation iPhones run the same operating system -- the just-released iPhone OS 3.0 -- as the new 3GS model. But the latter includes new hardware such as a magnetometer, a faster CPU and faster GPU, as well as more memory. If developers build shiny new apps with only those features in mind, they'll limit their market. What to do?So far, most developers seem to be focused mainly on expanding existing apps to incorporate iPhone OS 3.0-enabled capabilities, such as push notifications and MMS support (in some markets). They're evolutionary changes, much as the newest iPhone itself is evolutionary, but still offer an interesting look at where the iPhone hardware/software combo is headed.Here's a quick look at five applications iPhone and iPod Touch owners should consider. The easiest way to track them down is by accessing the App Store on the iPhone and searching for the app title. (You can do it in iTunes, too, if you want.)
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Monday, June 29, 2009

IPhone game turns ordinary into fantastic

When what you can see with your own eyes isn’t interesting enough, there’s always augmented reality. Sure, Boston Common has an excellent playground, paddle boats, an ice rink for cheap dates, and sprawling meadows for rallies. But where are the dragons, fairies, and genies?The Hidden Park (www.thehiddenpark.com) brings these fantastic creatures to your iPhone camera’s view of the Common. For me, a guy who failed to plan anything for my 6-year-old, Maeve, this summer, the game will help keep her engaged on those days we find ourselves strolling through town.The $7 iPhone game mixes augmented reality with turn-by-turn directions, geocaching, and animation.The phone’s camera and GPS transponder set the stage for Hidden Park. Armed with a Dora the Explorer-like map, you follow a troll named Trutton past the Common’s benches, over its bridges, and around its ponds. Hidden Park uses a location-based service to recognize your iPhone’s proximity to particular landmarks and then provides directions to the next spot in the game.You will be challenged with riddles and puzzles along the way. And you’ll find the answers in real-life sights and signs. In this way, Hidden Park works like one of the augmented reality tours from Boston-based Untravel (www.untravelmedia.com).Hidden Park works in a handful of other public parks and gardens. Visitors to Central Park and Kensington Gardens, for example, can also play the game on their iPhones.As you photograph various landmarks around the Common, you’ll find Hidden Park cartoon characters appearing in your shots. When you’re done, you will have an album full of things you never really saw. I think of it as meeting Walt Disney characters, without worrying about who might be lurking inside the suit.
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